In April of 1968, Luisa Guerra created Eseidra, a board game she says has been played to completion by 11 people over 20 years. This claim has been contested. “No one has ever finished a round of Eseidra,” wrote Phillip McKenzie in the gaming journal Squaare. “It is nearly as impossible to understand the rules of the game as it is to know when a match has ended. Furthermore, combatants who abandon the game in frustration may not even realize they are continuing, in some manner, to play it.”
Critics contend the game fosters a type of compulsion. Guerra considers this a virtue. “The hallmark of any successful amusement is its ability to elicit obsession,” she has said.
Guerra made her name and fortune with Around the Whirl!, a multi-player dice-and-card game that sold in the tens of thousands worldwide after its release in 1962. Though Around the Whirl! was credited with ushering in an era of so-called “heavy logic” gaming, Guerra eventually disavowed the game, citing not only “the dreary conventionality of its objectives, strategy, and maneuvering,” but also “the abominable illustrations on the board, box, and instruction sheet. It is an ugly game in all respects.”
In interviews, Guerra has often invoked a piece of family lore to explain her interest in games. Following the Sergeants’ Revolt in Cuba in 1933, Guerra’s father was to be executed behind a hotel in Havana for alleged loyalty to Gerardo Machado, when an officer with the assigned firing squad recognized the condemned man as a champion backgammon player. The man offered to play Guerra’s father a single game of backgammon and promised to spare his life if he won. “I credit my existence to a double-six my father rolled in the lobby of the Hotel Nacional,” Guerra has said.
In her early-thirties, following a tumultuous divorce, Guerra began experimenting with board games she called, alternately, “transcendental” and “infinite.” Early efforts yielded games whose rules shifted according to readings of players’ heart rates, games whose “boards” were the given physical environment of the players, and games that included increasingly perilous feats of physical endurance.
In 1985, following an estrangement from two of her four children, Guerra moved to Hibiscus Coast in New Zealand. She denies all requests for interviews and does not respond to letters or phone calls. She publishes an annual “update” in the magazine Straits of the number of Eseidra games active worldwide (last year’s tally was 32), though she offers no explanation for her accounting. In 1986, in what may be read as an act of apostasy or pique or both, she stated that several members of the Lisbon Circle have been playing Eseidra for twenty years now, even if they claim ignorance of the fact. Sembla Intelligencer – March 6, 1988
Ben Guterson
Ben Guterson is the New York Times bestselling author of The World-Famous Nine, a Barnes & Noble Young Reader Pick of the Month, The Einsteins of Vista Point, and the popular Winterhouse trilogy. Winterhouse was an Edgar Award and an Agatha Award finalist, and an Indie Next List Pick. His books have been translated into eleven languages worldwide.